League Rules

Registration

  • USAU waiver before you can play.
  • You must also pay your registration fee before or shortly after the season starts, or you will be barred from future games and will not receive a shirt and disc.
  • You can register for the next season here.

Conduct

  • Please treat your fellow players with courtesy and respect. As with all ultimate organizations we believe in SPIRIT OF THE GAME. Please adhere to the spirit rules.
  • We have players of different skill levels and backgrounds. Help newer players when they have questions, and don’t be afraid to ask older players for advice!
  • Turf Shoes or sneakers must be worn in place of cleats on the Riverside field at 72nd st.

No Foot Blocks

  • Blocking a throw with your foot after an obvious attempt to do so when on the mark is now considered a foul. If called, the disc will be returned to the thrower and a new stall count should be initiated. If you attempt a foot block when the thrower is faking, this is also a foul as the intention is a banned play. If you foot block a disc when not on the mark (three meters or more away), such as when you are an off-point in the cup, this is not a foul. The interest is increased player safety. Discouraging foot blocks by making them a foul is meant to prevent injuries like we’ve seen in the past.

Play

  • We follow standard 11th edition ultimate rules.
  • Games will be played to hard to fifteen (tournament rules may affect this, and captains may decide to play win by two, hard to 17.), unless otherwise stated by the league.
  • We play a 5/2 gender ratio (though captains may agree to 4/3). In situations where attendance affects the ratio, we play “offense dictates” (the team that starts the point on offense chooses the gender ratio for that point).
  • See the following chart for situations in which Team A has fewer than 2 DOW:
Team A Team B
DOW present Offense (M/W) DOW present Offense (M/W) Comments
0 7/0 0 7/0 This is the only situation in which 7 DOM can play at once.
0 6/0 1 or 2 6/1 or 5/2 Offense dictates; Team A may only play 6/0 on offense if Team B has 6 DOM or more. If Team B has 5 or fewer men, Team A must play 5/0. Team A must match on defense.
0 5/0 3+ 5/2 Team A plays 5/0.
1 6/1 1 6/1 Either team can play 6/0 to give their woman a rest, but the other team does not have to match.
1 6/1 or 5/1 2 or 3 6/1 or 5/2 Offense dictates; Team A may only play 6/1 on offense if Team B has 6 DOM or more. Team A must match on defense.
1 5/1 4+ 5/2 Team A may only choose to play 5/1 or 5/0 on offense.
  • If teams are playing with a 4/3 preferred gender ratio, use the following guidelines instead.
Team A Team B
DOW present Offense (DOM/DOW) DOW present Offense (DOM/DOW) Comments
0 7/0 0 7/0 This is the only situation in which 7 DOM can play at once.
0 6/0 1 6/1 Team A plays 6/0.
0 5/0 or 4/0 2, 3 or 4 5/2 or 4/3 Offense dictates; Team A may only play 5/0 on offense if Team B has 5 DOM or more. Team A must match on defense.
0 4/0 5+ 4/3 Team A plays 4/0.
1 6/1 1 6/1 Either team can play 6/0 or 5/1 to give a player a rest, but the other team does not have to match.
1 5/1 or 4/1 2, 3 or 4 5/2 or 4/3 Offense dictates; Team A may only play 5/1 on offense if Team B has 5 DOM or more. Team A must match on defense.
1 4/1 5+ 4/3 Team A plays 4/1.
2 5/2 2 5/2 Either team can play 5/1 or 4/2 to give a player a rest, but the other team does not have to match.
2 5/2 or 4/2 3 or 4 5/2 or 4/3 Offense dictates; Team A may only play 5/2 on offense if Team B has 5 DOM or more. Team A must match on defense.
2 4/2 5+ 4/3 Team A plays 4/2.

5v5 Rule Modifications

All other rules apply as normal when playing 5v5, except for the following modifications:

  • Field dimensions: 30 yards wide and 52 yards long including 6-yard endzones (at TJP).
  • Time caps: Halves end after a set amount of time (usually 25 minutes), not points. There will be an announcement for 1 minute left and 30 seconds left in each half. After time expires, the team in possession of the disc may finish their current possession (either by scoring or turning the disc over), after which play immediately concludes. Note that possession is defined in the 11th edition rules by II.O.4 The team whose player is in possession, or whose players may pick up the disc, is considered the team in possession. If the disc is in the air following a legal pass, the thrower’s team is considered the team in possession.
  • Stall count: Stall count ends at 7 instead of 10. A stall-out occurs when the “s” in “seven” is spoken.
  • Scoring: “Make it, drop it” is in effect. As soon as a goal is scored, the scoring player drops the disc where they caught it. The team that was on defense before immediately becomes the team on offense. Any of the new offensive players are allowed to pick up the disc and begin play from where it was dropped OR they may walk it to the center of the front endzone line and begin play from there.
  • Substitutions: Because there is no downtime between points, substitutions are allowed to happen on-the-fly (like in hockey). At any time, a player on the field may run to the middle of the field to one of their sideline teammates, tag them (i.e. high-five), and sub off the field while their teammate subs on. Sideline players should NOT come onto the field prior to being tagged. (Teams are free to manage playing time as they see fit, but with on-the-fly substitutions, it is generally recommended that all players substitute early, often, and evenly. A first-in-first-out line of sideline players is a common way to accomplish this.)
  • Time-outs: Each team will receive one 60-second time-out per half during which any number of substitutions are allowed. Time-outs cannot be used during the final 60 seconds of a half (calling one will result in an immediate turnover). If the announcement for the final 60 seconds of a half occurs in the middle of a time-out, the time-out ends immediately and play must resume as soon as possible.
  • Gender ratio: Should be either 3 DOM / 2 DOW or 2 DOM / 3 DOW.

Point Assessment Rules

We encourage everyone to show up on time for games and we understand that it is frustrating for people to show up on time only to not have an opponent. In cases such as this, MUD follows the following point assessment rules:

  • One point to the team that has a minimum line in their endzone 5 minutes after the scheduled start time for the game.
  • A second point to the team that has a minimum line in their endzone 10 minutes after the scheduled start time for the game.
  • A third point to the team that has a minimum line in their endzone 15 minutes after the scheduled start time for the game.
  • A forfeit win to the team that has a minimum line in their endzone 20 minutes after the scheduled start time for the game.

Determining Seeding

Teams will be ranked for playoffs or tournaments according to the following.

    1. Win percentage
    2. Head-to-head record
    3. Point differential
    4. Fewest forefeits
    5. Result of most recent matchup